package com.fbinggun.fattribute.effect;

import com.fbinggun.fattribute.attribute.attack.BuffAttack;
import com.fbinggun.fattribute.data.EntityData;

public class BuffEffect extends IEffect{
    BuffAttack buffAttack;
    public BuffEffect(int duration, double modification, EntityData source, BuffAttack buffAttack) {
        super(duration, modification, source);
        this.buffAttack=buffAttack;
    }

    @Override
    public void tick(EntityData entityData) {

    }

    public BuffAttack getBuffAttack() {
        return buffAttack;
    }
}
